/* ─ combat.css ─ */

/* ── Contenedor principal ─────────────────────────────── */
.rpg-combat-screen {
    display: flex;
    flex-direction: column;
    gap: 12px;
    padding: 12px;
    background: var(--color-bg-panel, #1a1410);
    border: 1px solid var(--color-border, #4a3828);
    border-radius: 6px;
    overflow-y: auto;
    max-height: 60vh;
}

/* ── Cabecera: ronda y fase ───────────────────────────── */
.rpg-combat-header {
    display: flex;
    align-items: center;
    gap: 12px;
    font-size: 1rem;
    font-weight: 600;
    color: var(--color-text-main, #e8d5b0);
    border-bottom: 1px solid var(--color-border, #4a3828);
    padding-bottom: 8px;
}

.rpg-combat-fase-badge {
    font-size: 0.8rem;
    font-weight: 400;
    background: var(--color-surface-2, #2a2016);
    color: var(--color-text-muted, #a09070);
    border: 1px solid var(--color-border, #4a3828);
    border-radius: 4px;
    padding: 2px 8px;
}

/* ── Tarjetas de enemigo ──────────────────────────────── */
.rpg-combat-enemies {
    display: flex;
    flex-wrap: wrap;
    gap: 10px;
}

.rpg-enemy-card {
    background: var(--color-surface-1, #241c14);
    border: 1px solid var(--color-border, #4a3828);
    border-radius: 6px;
    padding: 10px 12px;
    min-width: 160px;
    flex: 1 1 160px;
    transition: opacity 0.3s, transform 0.3s;
}

.rpg-enemy-name {
    font-size: 0.95rem;
    font-weight: 600;
    color: var(--color-text-main, #e8d5b0);
    margin-bottom: 6px;
    white-space: nowrap;
    overflow: hidden;
    text-overflow: ellipsis;
}

.rpg-enemy-hp-bar-container {
    margin-bottom: 4px;
}

.rpg-enemy-hp-label {
    display: flex;
    justify-content: space-between;
    font-size: 0.75rem;
    color: var(--color-text-muted, #a09070);
    margin-bottom: 3px;
}

.rpg-enemy-hp-track {
    height: 8px;
    background: var(--color-surface-2, #2a2016);
    border-radius: 4px;
    overflow: hidden;
}

.rpg-enemy-hp-fill {
    height: 100%;
    background: #28a745;
    border-radius: 4px;
    transition: width 0.4s ease, background-color 0.4s ease;
}

.rpg-enemy-estados {
    display: flex;
    flex-wrap: wrap;
    gap: 4px;
    margin-top: 6px;
    font-size: 0.75rem;
}

/* Estado: enemigo muerto */
.rpg-enemy-dead {
    transform: scale(0.5);
    opacity: 0.4;
    pointer-events: none;
}

.rpg-enemy-dead .rpg-enemy-name {
    text-decoration: line-through;
}

/* ── Log de ronda ─────────────────────────────────────── */
.rpg-combat-log {
    background: var(--color-surface-2, #2a2016);
    border: 1px solid var(--color-border, #4a3828);
    border-radius: 4px;
    padding: 8px 10px;
    max-height: 160px;
    overflow-y: auto;
    font-size: 0.88rem;
    display: flex;
    flex-direction: column;
    gap: 4px;
}

.rpg-log-entry {
    padding: 2px 4px;
    border-radius: 3px;
    color: var(--color-text-main, #e8d5b0);
    animation: fadeIn 0.2s ease;
}

.rpg-log-impacto  { color: #ff9f43; }
.rpg-log-critico  { color: #ff6b6b; font-weight: 700; }
.rpg-log-fallo    { color: var(--color-text-muted, #a09070); }
.rpg-log-pifia    { color: #a29bfe; font-style: italic; }
.rpg-log-defender { color: #74b9ff; }
.rpg-log-huida    { color: #55efc4; }
.rpg-log-huida-fallida { color: #fd79a8; }

/* Acordeón de ronda anterior */
.rpg-log-ronda-anterior {
    font-size: 0.82rem;
    color: var(--color-text-muted, #a09070);
}

.rpg-log-ronda-anterior summary {
    cursor: pointer;
    padding: 2px 0;
    list-style: none;
    opacity: 0.7;
}

.rpg-log-ronda-anterior summary::before {
    content: '▶ ';
}

.rpg-log-ronda-anterior[open] summary::before {
    content: '▼ ';
}

/* ── Orden de turno ───────────────────────────────────── */
.rpg-combat-order {
    display: flex;
    align-items: center;
}

.rpg-turn-order {
    display: flex;
    gap: 8px;
    flex-wrap: wrap;
}

.rpg-turn-token {
    width: 34px;
    height: 34px;
    border-radius: 50%;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 1rem;
    font-weight: 700;
    background: var(--color-surface-1, #241c14);
    border: 2px solid var(--color-border, #4a3828);
    color: var(--color-text-main, #e8d5b0);
    cursor: default;
    transition: opacity 0.2s;
    user-select: none;
}

.rpg-turn-token.rpg-turn-active {
    border-color: var(--color-accent, #d4a017);
    animation: rpg-pulse-active 1.2s infinite;
}

.rpg-turn-token.rpg-turn-enemy {
    background: #3a1010;
    border-color: #7c1a1a;
}

.rpg-turn-token.rpg-turn-dead {
    opacity: 0.3;
    text-decoration: line-through;
    border-color: #555;
}

.rpg-turn-token.rpg-turn-resolving {
    animation: rpg-resolving-pulse 0.6s infinite;
}

/* ── Modal de resultado ───────────────────────────────── */
.rpg-modal {
    position: fixed;
    inset: 0;
    background: rgba(0, 0, 0, 0.75);
    display: flex;
    align-items: center;
    justify-content: center;
    z-index: 200;
}

.rpg-modal-content {
    background: #1a5c1a;
    border: 2px solid var(--color-accent, #d4a017);
    border-radius: 10px;
    padding: 28px 36px;
    min-width: 280px;
    max-width: 420px;
    text-align: center;
    display: flex;
    flex-direction: column;
    gap: 12px;
    box-shadow: 0 8px 32px rgba(0, 0, 0, 0.6);
    animation: fadeIn 0.3s ease;
}

.rpg-modal-titulo {
    font-size: 1.6rem;
    font-weight: 700;
    color: #ffffff;
}

.rpg-modal-rondas {
    font-size: 0.9rem;
    color: rgba(255, 255, 255, 0.75);
}

.rpg-modal-xp {
    font-size: 1.4rem;
    font-weight: 700;
    color: #ffd700;
}

.rpg-modal-drops {
    display: flex;
    flex-direction: column;
    gap: 6px;
    font-size: 0.9rem;
    color: rgba(255, 255, 255, 0.85);
}

.rpg-modal-drop {
    background: rgba(0, 0, 0, 0.2);
    border-radius: 4px;
    padding: 4px 10px;
}

/* ─ Combat Actions Panel (C12) ──────────────────────────────────────────────── */
.rpg-combat-actions {
    display: flex;
    flex-direction: column;
    gap: 10px;
    padding: 12px;
    background: rgba(0, 0, 0, 0.25);
    border-top: 1px solid rgba(212, 160, 23, 0.25);
    border-radius: 0 0 6px 6px;
}

/* Selector de objetivo */
.rpg-target-selector {
    display: flex;
    align-items: center;
    gap: 8px;
    font-size: 0.9rem;
    color: var(--color-text-muted, #c8b97a);
}

.rpg-target-selector label {
    white-space: nowrap;
    font-weight: 600;
}

.rpg-target-selector select {
    flex: 1;
    background: rgba(0, 0, 0, 0.3);
    border: 1px solid rgba(212, 160, 23, 0.4);
    border-radius: 4px;
    color: var(--color-text-main, #f7f4e9);
    padding: 4px 8px;
    font-size: 0.85rem;
}

/* Flavor text input */
.rpg-combat-flavor {
    background: rgba(0, 0, 0, 0.2);
    border: 1px solid rgba(212, 160, 23, 0.3);
    border-radius: 4px;
    color: var(--color-text-main, #f7f4e9);
    padding: 6px 10px;
    font-size: 0.85rem;
    width: 100%;
    box-sizing: border-box;
    font-family: inherit;
}

.rpg-combat-flavor::placeholder {
    color: rgba(200, 185, 122, 0.45);
    font-style: italic;
}

.rpg-combat-flavor:disabled {
    opacity: 0.45;
}

/* Row of main action buttons */
.rpg-combat-btns {
    display: flex;
    gap: 8px;
    flex-wrap: wrap;
}

.rpg-combat-btn {
    flex: 1;
    min-width: 90px;
    min-height: 48px;
    border-radius: 6px;
    border: 1px solid transparent;
    font-size: 0.9rem;
    font-weight: 600;
    font-family: inherit;
    cursor: pointer;
    transition: filter 0.15s, transform 0.1s;
    padding: 8px 12px;
}

.rpg-combat-btn:hover:not(:disabled) {
    filter: brightness(1.15);
    transform: translateY(-1px);
}

.rpg-combat-btn:active:not(:disabled) {
    transform: translateY(0);
    filter: brightness(0.95);
}

.rpg-combat-btn:disabled {
    opacity: 0.4;
    cursor: not-allowed;
    transform: none;
    filter: none;
}

.rpg-combat-btn-attack {
    background: linear-gradient(180deg, #8b1a1a 0%, #5c0e0e 100%);
    border-color: rgba(220, 80, 60, 0.5);
    color: #fff;
}

.rpg-combat-btn-defend {
    background: linear-gradient(180deg, #1a5c3a 0%, #0e3a25 100%);
    border-color: rgba(60, 180, 110, 0.4);
    color: #fff;
}

.rpg-combat-btn-flee {
    background: linear-gradient(180deg, #4a4a1a 0%, #2a2a0e 100%);
    border-color: rgba(200, 180, 60, 0.4);
    color: #e8e0b0;
}

/* Items section */
.rpg-combat-items {
    display: flex;
    flex-direction: column;
    gap: 6px;
}

.rpg-combat-items-label {
    font-size: 0.8rem;
    font-weight: 600;
    color: var(--color-text-muted, #c8b97a);
    text-transform: uppercase;
    letter-spacing: 0.04em;
}

#combat-items-list {
    display: flex;
    gap: 6px;
    flex-wrap: wrap;
}

.rpg-combat-item-btn {
    background: rgba(80, 60, 20, 0.5);
    border: 1px solid rgba(212, 160, 23, 0.4);
    border-radius: 5px;
    color: var(--color-text-main, #f7f4e9);
    padding: 6px 12px;
    font-size: 0.82rem;
    font-family: inherit;
    cursor: pointer;
    transition: filter 0.15s, transform 0.1s;
    min-height: 36px;
}

.rpg-combat-item-btn:hover:not(:disabled) {
    filter: brightness(1.2);
    transform: translateY(-1px);
}

.rpg-combat-item-btn:disabled {
    opacity: 0.4;
    cursor: not-allowed;
    transform: none;
}

.rpg-item-qty {
    font-size: 0.78rem;
    opacity: 0.75;
    margin-left: 3px;
}

/* Action status indicator */
.rpg-combat-status {
    font-size: 0.88rem;
    color: #6eff6e;
    text-align: center;
    padding: 6px;
    background: rgba(0, 100, 0, 0.2);
    border-radius: 4px;
    border: 1px solid rgba(60, 180, 60, 0.3);
}
